Monday, May 4, 2009

Unreal Tournament Model V2 Screenshots

For my second version of the unreal model I decided to tackle the exterior studio, that is the one designed for Keith Campbell. Keeping in mind what my quote said about the interconnectedness of science I thought a square box arrangement (drawn from one of my original axonometrics) with interconnecting steel girders would hold up the idea of the quote quite nicely. I considered altering the walkways to make them more practical to walk on, but from a design perspective it didn't seem to work to well. In later versions of the model (given more time) I might have found a way to alter them further and make them both practical and and follow the design scheme.



Unreal Tournament Model V1 Screenshots

For my first version of my model I decided mainly to just focus on the meeting place between the two clients. I decided a definite progression was needed from the interior space through to the exterior space. Hence the experience of emerging from down low at the back, travelling around to the front of the meeting space and beginning the ascent up and over to reach the bridge to the exterior studio space.



Filefront Link

This is the link to my filefront model:

http://files.filefront.com/DM+ARCH1101+WILLIAM+CARTHYut2/;13705128;/fileinfo.html

36 Custom Shaded Textures




Parallell Projections of Meeting Places



I took some liberties with these meeting place axonometrics, rather than drawing them just as they would look if two of the earlier ones had joined together I attempted to elaborate on the ideas expressed in the first set of 18.

18 Sketch Axonometrics






Screenshots of Completed Model

For the final model I decided to add another level of ramps to the exterior model in attempt to reflect the differing levels of meaning in and interconnectedness in science.



The above screenshot shows the ascent up the ramps into the interior studio, that is the one designed for Jacques Cousteau. My quote for this space was about descending below the surface of the ocean where man can become free. Rather than having a descent I decided upon a process of ascending up the ramps to the upper studio where one can then descend again into the 2nd level of the studio. Also I was attempting to mimic the idea of light rays in water by having the sunlight filter through the slit windows and hit the back wall, which can be seen in the top left of the above screenshot.


I also adjusted the lighting levels significantly (most notably the colour and level of the sun) to create more of a contrast between the exterior of the outside studio and the and the cool, white, clinical feel of the interior spaces.