Friday, October 30, 2009

Material Modelling






















Fluid Thoughts and Movements to Actions





































Atlas of Colour

Exercise 7 - Face Map

Exercise 2A - a Texture of Colours




Exercise 3 - Colours and Tones






Fundamental Colour Exercise - Colour Wheel and Tonal Variation




Monday, June 22, 2009

Rapidshare Link

Link to UT2004 file on rapidshare:

http://rapidshare.com/files/247198829/
DM-ARCH1101_willlcarthey_z3254706-V3.ut2.html

Mash up

A flat out disregard for The Obama administration's delicately cali­brated shake-up of the dictates of fashion, is the most recent example of the public's obsession with Prada. While Desperation and power are mortal enemies The frenzy has created a subset of female fans who aren’t queasy about handing extra power to the woman who is at the top of her profession.

While it is tough for Obama to balance his administration's need for media exposure with the importance of getting the shake-up right, his lawmaker, Madonna, just ended one of the most lucrative years in her career. This sets her apart from the rest of the female celebrities who are often given the label "too big to fail" and should help Obama win the fight against the overall long-term financial stability of the fashion world with some degree of normalcy.

While fashion expects an image to be constantly updated, to avoid excessive risk-taking, designers, who wield incredible power, turn to their family lives to find their own original energy and ‘juice’.

screenshots final version












36 Custom Textures




18 sketch perspectives







Monday, May 4, 2009

Unreal Tournament Model V2 Screenshots

For my second version of the unreal model I decided to tackle the exterior studio, that is the one designed for Keith Campbell. Keeping in mind what my quote said about the interconnectedness of science I thought a square box arrangement (drawn from one of my original axonometrics) with interconnecting steel girders would hold up the idea of the quote quite nicely. I considered altering the walkways to make them more practical to walk on, but from a design perspective it didn't seem to work to well. In later versions of the model (given more time) I might have found a way to alter them further and make them both practical and and follow the design scheme.



Unreal Tournament Model V1 Screenshots

For my first version of my model I decided mainly to just focus on the meeting place between the two clients. I decided a definite progression was needed from the interior space through to the exterior space. Hence the experience of emerging from down low at the back, travelling around to the front of the meeting space and beginning the ascent up and over to reach the bridge to the exterior studio space.